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Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top story: Sony Interactive Entertainment has acquired Cinemersive Labs to advance immersive cinematic VR technology and spatial entertainment development, expanding its capabilities in location-based and headset experiences.

  • Immersive Wire anniversary party: The Immersive Wire is hosting a party in London to celebrate 10 years, happening on 18 June. Join if you are free! And there is space for demos, so please email me if you want to show something off (reply to this email and ensure it says tom (at) immersivewire (dot) com).

  • Other news: Manchester City F.C. has partnered with Xtadium to launch immersive VR content featuring match-day experiences and exclusive behind-the-scenes access for fans across supported XR platforms.

Slower news week, but if you want to take a peek at my other writings, here is my breakdown on HoloLens.

Tom Ffiske, Editor of the Immersive Wire

This week’s stories

  • Sony Interactive Entertainment has acquired Cinemersive Labs to advance immersive cinematic VR technology and spatial entertainment development, expanding its capabilities in location-based and headset experiences.

  • Caged Element has announced GRIP XR alongside a playable demo, bringing the combat-racing franchise into VR with a retro-inspired aesthetic and enhanced arcade gameplay built on community feedback.

  • Flat2VR Studios has launched FlatOut 4: Total Insanity VR in SteamVR Early Access for $19.99, bringing the arcade racer into VR with cockpit gameplay, motion controller and wheel support, spatial audio, and DLSS integration.

  • Manchester City F.C. has partnered with Xtadium to launch immersive VR content featuring match-day experiences and exclusive behind-the-scenes access for fans across supported XR platforms.

  • Niantic Spatial has released SPZ 4, an updated Gaussian splat compression format that improves encoding and loading speeds, supports larger-scale 3D scenes, and adds higher-fidelity rendering features for spatial computing workflows.

  • Resolution Games has marked the fifth anniversary of Demeo with five new player ranks, platform-wide updates across supported devices, and a limited-time 55% discount on Steam and Meta Horizon.

  • Xpanceo has developed AR contact lenses integrating solid-state micro-batteries as part of ongoing work toward fully self-powered wearable AR displays.

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.

All spelling mistakes are deliberate, actually.

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