This website uses cookies

Read our Privacy policy and Terms of use for more information.

Microsoft HoloLens was, by all accounts, Microsoft's big leap into XR. After announcing it in 2015 and releasing the developer edition in 2016, followed by a second version in 2019, Microsoft took big jumps in creating a headset that served enterprise customers. It found use in a range of industrial and commercial applications, as well as a lucrative deal with the US Army. By all accounts, the HoloLens was an excellent headset that carved out a genuine niche, finding use across a wide range of enterprise clients.

Over the years, however, Microsoft struggled to sustain the growth and development costs the product demanded. It did secure some lucrative contracts, but these were sporadic and, by most indications, insufficient to justify the product's place within Microsoft's broader business. Support quietly wound down, and over roughly a decade, HoloLens went from a big Microsoft focus to a past innovation. This was until February 2025, when it was confirmed that support would be formally deprecated, with a full roll-off in December 2027.

With that in mind, it's time to explore what happened to Microsoft HoloLens. And you really cannot touch on it without talking about the US Army story.

What happened with HoloLens and the US Army?

In 2018, Microsoft won an initial $480mn development contract to create a ruggedised version of HoloLens for soldiers, which then escalated into a $22bn, 10-year production contract to build 120,000 units in 2021. But the problem was that the headsets were not ready for deployment. Soldiers testing the devices reported headaches, nausea, and eye strain.

Rather than cancelling the programme, the Army committed to an iterative redesign process, with per-unit costs rising to over $62,000 along the way. While later versions showed genuine improvements, it was not quite enough for it to be sustainable as a business.

In February 2025, Microsoft announced it was handing prime contractor status to Anduril, with Microsoft remaining as a preferred cloud provider. Anduril assumed oversight of production, future hardware and software development, and delivery timelines.

Why did Microsoft move away from HoloLens?

The headset had genuine technical strengths, though it was not without limitations. Its narrow field of view was a persistent criticism, and while it offered impressive capabilities for industrial and enterprise environments, comfort was a point of contention. Plus, competitors then began to close the gap. Meta's Quest headsets demonstrated strong enterprise potential, and Apple's launch of the Vision Pro, while expensive, offered a compelling case for workplace use of “spatial computing.”

But perhaps the most telling aspect of HoloLens's decline is the broader shift in strategic focus. With AI consuming increasing resources and attention across the industry, Microsoft moved away from XR hardware and towards software-led collaboration, most notably bringing Xbox Cloud Gaming and Office apps to Meta's Horizon OS.

While HoloLens's commercial run came to an end, it represented a decade of meaningful innovation: a large team pushed the boundaries of what mixed reality hardware could do, and those advances have rippled out across the wider XR industry.

Keep Reading