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What are the component technologies that help with virtual reality?
The Immersive Wire - 26 February 2024 (Monday Briefing)

Executive summary
Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:
Headline: What are the component technologies that help with virtual reality? (analysis below).
Candidates board: Candidates are available to hire across a range of disciplines.
Other stories: XRToday opened applications for the XR Awards, Smart Retail Tech is happening in London from 27 February, and Meta settled a lawsuit with Immersion.
I am in Athens on holiday. If you spot any spelling mistakes, blame the ouzo. Also, the Parthanon is incredible.
Analysis
What are the component technologies that help with virtual reality?
According to Ben Thompson, we may see them coming together. AI, spatial design and great hardware are coming together to bring virtual reality to the forefront. (The whole article is well worth a read).
Why does this matter? The iPhone had its “moment” when a confluence of technologies came together and was pinned by great hardware design. We may see the same here with VR in the next few years.
Other notable stories
Got any stories? Let me know at tom (at) immersivewire (dot) com.
Belfast XR Festival unveiled its lineup.
EmdoorVR made the Vision SE, similar in design to the Apple Vision Pro but priced at $280.
Extended Reality Blueprint is a new book coming out 2 April.
Forbes announced its establishment in The Sandbox Metaverse.
ImmerseUK announced the Innovate UK Immersive Tech Awards 2024.
Infinite Reality and Vodafone announced an original equipment manufacturer (OEM) onboarding service.
The Japanese government approved amendments for VC firms to invest in crypto and Web3 companies.
Minnesota United unveiled its new kit, ‘Starry Night,’ in AR.
Rekt Games and VRKiwi announced the launch of Stilt, a VR platformer, on PlayStation VR2, Steam, and Meta's App Lab.
Stranger Things VR is now available.
VoxelSensors acquired EyeWay Vision’s intellectual and industrial property, along with their expertise in gaze tracking and projection technology for XR.
VRdirect integrated AI to simplify VR project creation.
Wield VR announced a new run of its VR gunstock when it sold out quickly.
Got a news story? Contact me with the details here.
Help corner
If you have a problem that you think could be solved by another reader of The Immersive Wire and would like to be connected, let me know at tom (at) immersivewire (dot) com.
Note: The Immersive Wire is run by Tom Ffiske, who also works within Accenture’s metaverse group. The contents of the newsletter should not be regarded as Accenture’s views.