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XR platforms set to become key battleground as AI-first devices drive growth, according to report

The Immersive Wire - 21 April 2025

Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top Story: ABI Research predicts XR platforms will become a key battleground as AI-first devices fuel market growth (analysis below)

  • Book: I published a book, called Your Book of Inspiration (more details immediately below).

  • London event: The Immersive Wire and City, University of London is hosting another event on 21 May, this time on education and XR. Come along! And if your company can speak in-person on the topic, let me know.

  • Other stories: Dedicated Computing and Vrgineers team up on XR pilot training bundles, frontline.io raises $10M to scale its industrial XR-AI platform, Gateway Chamber Orchestra launches La Pasión XR on Steam and Epic. (more stories and links below).

I published a (very short) book!

Your Book of Inspiration is a lovingly assembled collection of snippets, thoughts, and fragments gathered over the past couple of years. It’s a creative grab-bag for curious minds — featuring unusual facts, personal essays, and evocative words to nudge your imagination into motion.

This is not a grand or massive work - it is short, and it is priced with that in mind. And if you want an ebook version outside of Amazon’s ecosystem, drop me a note.

I hope you enjoy!

Buy on Amazon: UK, USA, Italy, Spain, France, Germany 

That’s enough chocolate for one lifetime.

Tom Ffiske, Editor of the Immersive Wire

Top story

ABI Research predicts XR platforms will become a key battleground as AI-first devices fuel market growth.

  • How so? Apparently, Smart glasses without displays (so think glasses you can talk to) are projected to grow at a 48% CAGR through 2030, signalling a new frontier in wearable tech. A natural area for XR.

  • Let me guess; open standards were mentioned again? Yup. Siloed systems will struggle to scale, with the market favouring hardware-agnostic and open-source approaches.

  • And who will win long-term? Companies that prioritise operating systems, content ecosystems, and developer support.

Other stories

  • Dedicated Computing has partnered with Vrgineers to co-develop integrated XR training bundles combining high-performance computing systems with professional VR headsets and simulators for pilot training.

  • frontline.io has raised $10 million in a Series A round led by FIT Ventures and Click Bond to expand its no-code XR and AI platform for industrial training and maintenance.

  • Gateway Chamber Orchestra has released La Pasión XR, a VR adaptation of Golijov’s La Pasión según San Marcos, developed with Agile Lens and now available on Steam and Epic Games Store.

  • Infinite Reality has agreed to acquire agentic AI company Touchcast for $500 million, integrating its Mentorverse platform across iR's products to enhance user engagement, support, and sales through immersive AI agents.

  • Les Mills and Odders Lab have launched their XR fitness app LES MILLS XR BODYCOMBAT on Steam.

  • StoryFutures has published a report showing that VR experiences in UK independent cinemas are viable, socially engaging, and align with cinema-going habits, offering a scalable model for VR distribution.

  • Schell Games and Innersloth have announced that Among Us 3D, a fully immersive 3D version of the hit game, will launch on 6 May 2025 for PC via Steam.

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.