Executive summary
Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:
Top story: Apple is stepping away from Vision Pro (analysis below).
Immersive Wire anniversary party: The Immersive Wire is hosting a party in London to celebrate 10 years, happening on 18 June. Join if you are free! And there is space for demos, so please email me if you want to show something off (reply to this email and ensure it says tom (at) immersivewire (dot) com).
Other news: VITURE has launched its third-generation XR glasses, VITURE Beast, priced at $549.
Pragmata is excellent, and it is fun to hack while shooting some Walkers. It’s a bit like having ChatGPT shoot coding missles over your shoulder.
Top Story
Apple is stepping away from Vision Pro.
While I do not normally cover rumours, MacRumours is a well-trusted website which covered it, so I am dipping my toes into the story.
In short, the rumour is that Apple is winding back development of the Apple Vision Pro because of low sales, as they focus on smart glasses. In my view this makes sense, considering how the industry is pivoting toward smart glasses to begin with, but I do feel sorry that the headset didn't do as well as the company expected. There's a part of me that thinks they should have been much cheaper from the outset.
Also, why smart glasses? Is it an extension of having a new product category? And if so, would it tamper with iPhones, the juggernaut of Apple’s project strategy?
This week’s stories
Cornell University has developed an extended reality tool that enables dancers to analyze and refine their movement through immersive spatial visualization.
Liverpool students are developing a VR dance game in collaboration with a studio as part of an applied immersive technology project.
Resolution Games has added Tetris and a 1980s-inspired Japanese arcade environment to Retrocade on Apple Vision Pro, expanding its retro gaming experience with spatial computing features.
The University of the West of Scotland is conducting a PhD study using virtual reality to explore communication barriers faced by sign language users.
The University of North Carolina has implemented a VR pilot program for nursing students, demonstrating improved learning outcomes and practical skills development.
Visualise created a VR experience for the EBRD to showcase the construction and impact of the New Safe Confinement at Chornobyl.
VITURE has launched its third-generation XR glasses, VITURE Beast, priced at $549.
Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.
All spelling mistakes are deliberate, actually.


