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The Immersive Wire - 3 February 2021

By Tom Ffiske // 3 February 2021Been forwarded the newsletter? Consider
if you like what you see.
I appear in today's Alex Makes VR podcast talking about Facebook's quarterly results - have a listen and support her great work. We also wildly divert towards talking about GameStop and stocks. Whoops.
Connect with the Igloo Vision team on LinkedIn.
Main Story
Let's talk about the metaverse. The topic is as cluttered and messy as my teenage bedroom, so I wanted to write an essay proposing two new terms for discussing it: multiple micro-metaverses and a singular macro-metaverse.Basically, my main argument is that we are conflating multiple definitions of the metaverse into one monolithic version. And yes, there may be one singular metaverse; but I want to argue that smaller (but no less significant) metaverses will complement it as well. There will be:
Multiple micro-metaverses, where a new reality is applied to fulfil a particular role. For example, the AR mapping technologies where an augmented layer is applied over the physical. While micro-metaverses will act like separate realities, their scope and roles will be minor and dedicated to focused tasks.
A singular macro-metaverse, a successor of sorts to the internet which will drastically restructure the digital infrastructure of our world. This would be like the world of Ready Player One (with some major differences that this article will touch on).
I've outlined my thoughts
here. Have a look, and shout if you agree or disagree!

Sponsored message from Igloo Vision
SHoP Architects is an Igloo Vision client that has been incorporating Shared VR into its innovative practice.
to find out how even though they had big plans for their Igloo, the team at SHoP ended up with many more use cases than they’d ever envisaged (some of them pandemic-related).

Top stories, with analysis
Want to contribute a new story? Send an email to tom (at) virtualperceptions (dot) com.Oculus shared stats on how well they're performing, and VR titles are earning cash quickly:
According to the company, 60+ titles earned more than $1m in revenue as of this month; Population: One and Onward both earned more than £10m on Quest alone. FitXR also experienced 4x more weekly users on their title.
Outside of their official blog post, Resolution Games told me that they saw a 500% increase in downloads at the launch of Oculus Quest 2, and Synth Riders saw 3x more monthly users on their title.
This showcases two things. One, the Oculus Quest 2, like its predecessor, is having a major impact on the VR landscape. And two, the impact continues to last many months after its release. A sustainable rise in interest after the holiday period is something to celebrate. Congrats to everyone!
Other stories
AltspaceVR integrated its log-in services with Microsoft.
Art Gate announced Art Gate International 2021, happening on 15 April.
Beem announced a partnership with Vogue, likely for AR.
Canon is launching a $38,500 mixed reality headset this February.
The price includes the main unit, software, PC and maintenance costs, but even then I don't want to sell my first-born child to afford that. I will follow the story closely.
Cybershoes launched their campaign on Indiegogo.
Digital Catapult's Augmentor programme has finished, with their ten companies ready to go.
Disclaimer: I gave a PR workshop as part of the programme.
DYSPLA launched their collection of 22 VR/ traditional films and four touch workshops.
(Having attended one touch worksop, I highly recommend giving it a go to try something completely new in your life!)
FitXR announced two new DLC packs - Absolute Box and Absolute Dance.
London College of Communication ran a showcase on their students who studied VR - and the experiences look fantastic!
Magic Leap will launch a new headset in Q4 2021. Also, Magic Leap founder Rony Abovitz launched Sun and Thunder to build synthetic beings.
National Kitchen & Bath Association (please let that incredible name sink in) partnered with Sequin AR for their virtual Kitchen & Bath Industry Show.
Niantic and Verizon announced a partnership regarding 5G.
Nonvoice Agency launched a venture capital fund to invest in 5G and AR start-ups.
Oculus released App Lab, where devs can submit apps without store approval or sideloading
This will start a cambrian explosion of content over the next few months, and I cannot wait to keep track! If you're a developer who is submitting any content, please email me so I can take a look.
Schell Games unveiled I Expect You To Die 2: The Spy and the Liar.
Ultraleap unveiled more information on Gemini, their next-generation tracking software.
Valve partnered with OpenBCI to work on neural interfaces.

Jobs Board
Graphics Programmer - Farnborough -
Senior Rendering Programmer - Amsterdam -
UE4 Tech Lead - Contract -
Senior Unity Developer - Contract -
Job roles by:
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That's all for this week! Want to have a chat, let me know about a news story, or talk business? Either reply to this email, or contact tom (at) virtualperceptions (dot) com. Have an excellent day!