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Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top story: Moss is also coming to flat screens (more below).

  • Story: I am writing a major piece on smart glasses. If you can contribute, please reply to this email and ensure it says tom (at) immersivewire (dot) com.

  • Immersive Wire anniversary party: The Immersive Wire is hosting a party in London to celebrate 10 years, happening on 18 June. Join if you are free! And there is space for demos, so please email me if you want to show something off (reply to this email and ensure it says tom (at) immersivewire (dot) com).

  • Other news: England Football Learning has introduced VR-based CPR training into its football medicine courses, using immersive stadium simulations with crowd noise and on-pitch distractions to help learners practise emergency response skills in more realistic conditions.

The Good Omens finale is… ok. Yeah.

Tom Ffiske, Editor of the Immersive Wire

Top story

Moss is also coming to flat screens.

  • What is happening? Both games from the VR series Moss are coming to more traditional consoles with both adventures combined. This brings the adventure off the VR-exclusive platforms for the first time

  • Why is this interesting? I see this as revenue maximisation after a long period of Moss being one of the seminal games in the VR ecosystem. The publisher wants to ensure they can make some additional money by expanding it beyond the system. I have concerns about the fact that it is a very VR-specific game, but overall I see it as the company wanting to make sure they are profiting the most from their hard work

This week’s stories

  • England Football Learning has introduced VR-based CPR training into its football medicine courses, using immersive stadium simulations with crowd noise and on-pitch distractions to help learners practise emergency response skills in more realistic conditions.

  • A vacant office building in Edinburgh could be transformed into a virtual reality gaming venue under new redevelopment plans submitted to the city council.

  • The NHS has introduced VR therapy technology in Sutton to help young people manage anxiety, using immersive experiences as part of mental health treatment and emotional regulation support programmes.

  • Sony Pictures Virtual Reality has updated The Boys VR experience for PlayStation VR2 with improved visuals and performance enhancements to better align the adaptation with the TV series’ tone and production quality.

  • Wolverhampton pilot has introduced VR training to improve night-time safety through simulated scenarios designed to support operational decision-making and awareness.

  • Worlds in Action will host an AI and XR-focused event in San Francisco on 9 June 2026, bringing together creators, developers, and industry leaders to explore immersive storytelling, spatial computing, and generative AI applications.

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.

All spelling mistakes are deliberate, actually.

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