Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top story: Vikings: The Immersive Experience is a fun time in Canada Water in London.

  • 24 March event: If you want to have a drink and do some networking in London, we have a general networking event in London on 24 March. Come if you wish!

  • 30 April event: And on 30 April, if you want to hear about XR and wellbeing, come to the next main London meetup. If you are an expert on the topic and would like to speak, please send me an email at tom (at) immersivewire (dot) com.

  • Study: University Hospital Southampton found that VR can reduce patient anxiety by providing immersive, easy-to-understand explanations of medical procedures such as shockwave lithotripsy.

I knew that I joined the wrong film club when the basement smelled like the death-scents of trash rodents.

Tom Ffiske, Editor of the Immersive Wire

Top Story

Vikings: The Immersive Experience is a fun time in Canada Water in London.

The event provided a few immersive experiences: a VR experience showing the story of Kraka before she gets married to King Ragnar; and a four-panelled room featuring a single Viking longboat and showing the history of Kraka as she goes from small girl to queen, up to her death and the discovery of a great hoard in the 1900s.

The immersive experience provided a lot of great detail, and it felt well attended to. The staff were very helpful, and the actual graphics were well done. For the main room with four panels, I felt it was a bit elongated and could have been shorter, and that there could have been some editing to trim some of the fat. The actual sense of immersion and sailing was very well done.

Overall, it provides a new way of experiencing Viking activities, and I felt they would be worth the price of entry. I also thought there was a good way of getting inspiration on the technical aspects of creating immersive tech, as I thought it was done very well.

This week’s stories

  • BattleCrafter VR launched on PlayStation VR2 on 15 March 2026, offering a VR experience where players restore historical weapons and war artifacts while exploring the evolution of warfare across different eras.

  • Blippar has acquired AR and 3D commerce platform Plattar, which will operate as a wholly owned subsidiary, expanding Blippar’s portfolio of industry-specific AR solutions across global markets.

  • Cineon has received UK Civil Aviation Authority approval for its TACET VR pilot walkaround trainer as an Other Training Device, marking the first time a VR-based system has been approved for pilot training by the regulator.

  • Spacious Music has launched Spacious Places on the Meta Quest Store, a mindfulness app that combines nature environments with interactive virtual instruments to support relaxation and meditation.

  • Transport for London used VR on International Bystander Awareness Day to train passengers to act as active bystanders, showing immersive scenarios of abuse and teaching supportive interventions across the network.

  • University of Exeter found that a VR game improved hand-eye coordination and reaction times for a teenager with dyspraxia, suggesting the technology could help enhance motor control in children and adolescents

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.

All spelling mistakes are deliberate, actually.

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