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What does it take to AI-generate VR games?
The Immersive Wire - 4 March 2024 (Monday Briefing)

Executive summary
Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:
Headline: Google Genie allows people to make video games from prompts, sketches and pictures (how does this even relate to VR? read the analysis below).
Support: Applications are open for DVRSTY, a support program for founders. (Disclaimer: I worked with FOV Ventures in the past).
Intriguing: Nokia plans to invest heavily in network equipment.
Candidates board: Candidates are available to hire across a range of disciplines.
Other stories: Meta may unveil its first "true" AR glasses at Connect, and Oppo unveiled the AI-powered Air Glass 3 (more below).
Final Fantasy VII REBIRTH is so stupid. I lept of a dolphin to slay a sea creature, during a battle’s conclusion. Sure, why not.
Analysis
Google Genie allows people to make video games from prompts, sketches and pictures.
What does this have to do with VR? It’s a scenario where players could create their own experiences from their prompts, which folds into immersive spaces. CVreator tools are getting better and better where AI prompts can build worlds — imagine that, but for immersive games.
Cool, but will that happen anytime soon? Not really. Google Genie was trained on over 200,000 hours of publicly available 2D platformers, whereas I do not think there are as many VR games for training. It is also much more complicated, using 3D spaces over 2D planes.
So why even mention it? Because we will see a scenario in the next few years where people can prompt games to existance. What I wanted to point out today is the sheer scale of the challenge for immersive tech in particular. It requires a shedload of immersive content, trained on a computationally intensive system, based on what is likely a comparative dearth of content. Hats off to the company who can pull it off, because if they can, the golden goose is up for the taking.
Other notable stories
Got any stories? Let me know at tom (at) immersivewire (dot) com.
Accedo and Qualcomm announced the development of an end-to-end XR offering for Pay TV operators.
Gesture VR, a VR life drawing class, will launch on 21 March 2024.
HTC VIVE launched the Business Edition package for VIVE XR Elite.
Meta may unveil its first "true" AR glasses at Connect.
Also, Meta is partnering with LG.
MOONHUB, a VR interactive training platform, announced an investment of $1.4m.
Nokia plans to invest heavily in network equipment.
Oppo unveiled the AI-powered Air Glass 3.
VisionDevCamp, a not-for-profit developer event focused on creating applications for Apple Vision Pro and visionOS, will happen later in March.
Got a news story? Contact me with the details here.
Help corner
If you have a problem that you think could be solved by another reader of The Immersive Wire and would like to be connected, let me know at tom (at) immersivewire (dot) com.
Note: The Immersive Wire is run by Tom Ffiske, who also works within Accenture’s metaverse group. The contents of the newsletter should not be regarded as Accenture’s views.