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Why China's VR scene is going global with cultural storytelling

The Immersive Wire - 7 April 2025

Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top Story: Sylvan Shen provided a deep dive into China in her quarterly update (analysis below).

  • UK funding: The DCMS Create Growth Programme Competition 4 is now open, offering two funding opportunities for creative businesses across 12 UK regions, with applications closing on 28 May. This is for both small projects and large projects. 

  • Event submissions: ART*VR has opened submissions for its 2025 edition, inviting immersive projects for the Prague-based festival’s third year.

  • London event: The Immersive Wire and City, University of London is hosting another event on 21 May, this time on education and XR. Come along! And if your company can speak in-person on the topic, let me know.

  • Other stories: AWE USA 2025 is happening 10 June onwards, and readers have a 10% discount code: 25IMMERSIVEWIRE10D (more stories below).

  • Personal: I also like to write for fun; here are my top books of all time. 

In my spare time, I am supporting a woman’s football team with its recruitment and funding efforts. The team is the Royal Regents, and they’re doing really well. If you want to support an up-and-coming women’s team based in London, please drop me a line. 

Tom Ffiske, Editor of the Immersive Wire

Top story

Sylvan Shen provided a deep dive into China in her quarterly update. Three big takeaways:

  • China is leading the charge in large-scale VR: With over 100 new projects launched in 2024, China’s VR market is rapidly growing, driven by AI, cultural IP, and demand for premium experiences.

  • New models are reshaping how VR is delivered: Revenue-sharing tourism partnerships and usage-based content licensing are the two dominant business models fuelling market expansion.

  • Cultural storytelling is going global: Jeremy’s New Peach Blossom Spring blends folklore and immersive tech, with plans to enter the UK market and showcase the future of large-scale VR beyond gaming.

  • Read the full piece for the full context.

Other stories

  • AWE USA 2025 is happening 10 June onwards.

    • Readers have a 10% discount code: 25IMMERSIVEWIRE10D

  • The Barbican will host Feel the Sound, a multi-sensory immersive exhibition exploring how sound shapes perception, running from 22 May to 31 August before touring internationally.

  • Existent and MAHIKI Rum will host a physically interactive VR experience at Shelter Hall’s Skylark Cocktail Bar in Brighton from 28 April to 1 May, combining spatial computing with real-world cocktails.

  • Infinite Reality has launched its immersive software and services on Google Cloud Marketplace, expanding access to its spatial computing and AI-powered enterprise solutions.

  • Lightcraft Technology has released a major update to its iPhone-based virtual production app Jetset, adding features like live cinematic compositing and Gaussian Splats support to make virtual production accessible across all stages of filmmaking.

  • PikPok will release Rival Stars Horse Racing: VR Edition on Meta Quest Store and Steam VR on 17 April 2025, marking the franchise's debut in virtual reality.

  • Time Traveller will launch Bearly Escape, a VR puzzle-platformer about rescuing kidnapped animals, in Early Access on Meta Quest 3|3S via the Meta Store on 1 May 2025.

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.