State of Immersive Reality in 2018

Comment needed - State of Immersive Reality in 2018

The State of Immersive Reality in 2018

Well, I did say I would still be kicking around! In collaboration with VRFocus (663,000 MUU), I will be making my very large report on the Immersive Reality industry. This will be an illustrated, in-depth beast of a report which will highlight all the important areas of our wide industry, and your insights would be incredibly valuable for inclusion. It will be published this coming January.Below is an example of last year’s report (the view count is not representative of all the views of the report in total – bear in mind VRFocus has 663,000 MUU):https://www.scribd.com/document/339342687/The-State-of-VR-in-2017#You can find below a list of draft chapters - if you think you can comment on an area, please let me know and I will see if I can include your thoughts in the report. I'm pretty flexible, so please drop me an email if you have any questions! 1. Introduction – Immersive Reality in 20172. The hardware a. VR b. AR3. Social 4. Venture funding and investment5. Marketing and brands6. Video gaming7. Filmmaking a. Documentaries b. Short films8. Social impact9. Art10. Education and training11. Ecommerce and retail12. Medical applications13. 2018 onwards – what next?Please ensure that they are also more technical, in-depth insights to the topics. Less “Wow VR is really immersive and cool,” more “Nokia’s cameras were excellent for production, though the competition was ramping up through 2017” etc. In the first instance, let me know you’re interested in participating so I can keep track of you all.