Meta's Reality Labs loses another $4.4bn

The Immersive Wire - 4 November 2024 (Briefing)

Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top story: Meta's Reality Labs loses another $4.4bn (analysis below).

  • Event: The Immersive Wire and City, University of London are working together for another networking event on 27 November. Come along! I am also looking for speakers, so please email if you’re interested (tom (at) immersivewire (dot) com).

  • Other stories: Algoriddim launched the djay app on the Meta Quest, VOXReality selected AIXTRA as a research project, to assist with overcoming language barriers via XR, and Samsung confirmed a delay in its XR hardware, shifting focus from a VR headset to simpler AR glasses amid setbacks linked to Apple’s Vision Pro.

I went as Disco Gandalf for Halloween.

Tom Ffiske, Editor of the Immersive Wire

Top story

Meta's Reality Labs loses another $4.4bn.

  • However, Q3 revenue has gone up 29% to 270m.

  • Again, this is Meta making bets to protect its future. In my view, I am still not surprised the company is investing so deeply. If you want a deep dive into this, the Meta episode from Acquired is very good.

  • CFO Susan Li gave some insights: "I'd say Reality Labs is clearly one of our strategic long-term priorities, and we expect it will be an area of significant investment [...] as we build out towards the very ambitious product roadmap that we have there."

  • Algoriddim launched the djay app on the Meta Quest.

  • Android is preparing for an XR headset launch, as leaked Play Store code reveals new support for VR, AR, and MR devices, including the compatibility indicators for apps.

  • Cornerstone, who works on workforce agility solutions, announced a strategic partnership with Meta to expand the capabilities of immersive learning and XR.

  • ExR, a free VR medical educational platform, released a new update.

  • Samsung confirmed a delay in its XR hardware but indicated plans for an AR device in 2025, shifting focus from a VR headset to simpler AR glasses amid setbacks linked to Apple’s Vision Pro.

    • Also, Samsung updated its XR device development with a USPTO patent for “Method and System for Grouping Plurality of Devices,” hinting at an AR smart glasses feature for shared content interaction.

  • Student paramedics in the West Midlands are the first in the UK to use a VR simulator to enhance their emergency driving skills alongside traditional training.

  • VOXReality selected AIXTRA as a research project, to assist with overcoming language barriers via XR.

  • XPANCEO, a deep-tech company developing smart contact lenses, revealed the latest prototype of its smart contact lens for AR Vision.

Note: The Immersive Wire is run by Tom Ffiske, who also works within Accenture’s metaverse group. The contents of the newsletter should not be regarded as Accenture’s views.