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- Meta's Reality Labs loses another $4.4bn
Meta's Reality Labs loses another $4.4bn
The Immersive Wire - 4 November 2024 (Briefing)

Executive summary
Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:
Top story: Meta's Reality Labs loses another $4.4bn (analysis below).
Event: The Immersive Wire and City, University of London are working together for another networking event on 27 November. Come along! I am also looking for speakers, so please email if you’re interested (tom (at) immersivewire (dot) com).
Other stories: Algoriddim launched the djay app on the Meta Quest, VOXReality selected AIXTRA as a research project, to assist with overcoming language barriers via XR, and Samsung confirmed a delay in its XR hardware, shifting focus from a VR headset to simpler AR glasses amid setbacks linked to Apple’s Vision Pro.
I went as Disco Gandalf for Halloween.
Top story
Meta's Reality Labs loses another $4.4bn.
However, Q3 revenue has gone up 29% to 270m.
Again, this is Meta making bets to protect its future. In my view, I am still not surprised the company is investing so deeply. If you want a deep dive into this, the Meta episode from Acquired is very good.
CFO Susan Li gave some insights: "I'd say Reality Labs is clearly one of our strategic long-term priorities, and we expect it will be an area of significant investment [...] as we build out towards the very ambitious product roadmap that we have there."
Other stories
Algoriddim launched the djay app on the Meta Quest.
Android is preparing for an XR headset launch, as leaked Play Store code reveals new support for VR, AR, and MR devices, including the compatibility indicators for apps.
Cornerstone, who works on workforce agility solutions, announced a strategic partnership with Meta to expand the capabilities of immersive learning and XR.
ExR, a free VR medical educational platform, released a new update.
Samsung confirmed a delay in its XR hardware but indicated plans for an AR device in 2025, shifting focus from a VR headset to simpler AR glasses amid setbacks linked to Apple’s Vision Pro.
Also, Samsung updated its XR device development with a USPTO patent for “Method and System for Grouping Plurality of Devices,” hinting at an AR smart glasses feature for shared content interaction.
Student paramedics in the West Midlands are the first in the UK to use a VR simulator to enhance their emergency driving skills alongside traditional training.
VOXReality selected AIXTRA as a research project, to assist with overcoming language barriers via XR.
XPANCEO, a deep-tech company developing smart contact lenses, revealed the latest prototype of its smart contact lens for AR Vision.
Note: The Immersive Wire is run by Tom Ffiske, who also works within Accenture’s metaverse group. The contents of the newsletter should not be regarded as Accenture’s views.