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- The Immersive Wire - 28 March 2021 (Sunday edition)
The Immersive Wire - 28 March 2021 (Sunday edition)
The Immersive Wire - 28 March 2021 (Sunday edition)

SUNDAY READ EDITIONCurated VR/AR analysis every Wednesday and Sunday
// 28 March 2021
(Yes, it's a bit different from Igloo Vision isn't it?)
(Note: Not everyone will agree with my views below; if so, please reply to this email and I can incorporate the feedback into a future piece.)Let's talk about where people in VR/AR hang out, with their pros and cons. I've been thinking about the topic because the community is passionate to bring in new people who may be interested in immersive tech, sharing the love. Marketing-wise, people may be drawn into particular communities - but some have their drawbacks. For instance, Twitter is full of well-meaning VR and AR professionals, but they share the same space as incredibly polarising political views and incessant shouting.
, likely because figures like Trump have left the platform and its lack of appeal for younger generations. The platform is a powerful way to maintain a community and connect with people, but it's difficult to bring new people in over the long-term. But ultimately
, lacking the tools to help reach new people. And as someone who follows the immersive sphere closely, I dislike passively absorbing the toxicity of my feed each day. Then there is LinkedIn; a powerful tool for building connections, but feels disingenuous at times. Some professionals tag others to trick the algorithm to extend their post's reach, even if the content does not relate to the tagged. The cluttering of hashtags makes posts look messy and near unreadable, as blobs of blue suffocate the information between words and phrases. It is better than Twitter as it genuinely leads to new business and leads, but LinkedIn personas tend to be very different from real life, and I am unsure how much I can trust the stories on the feed. And arguably, not everyone who is interested in VR/AR will be checking their LinkedIn every day.I like YouTube a lot, and based on my data a huge number of people use the site to find new content. The pro of YouTube's recommendation algorithm is that it helps new businesses reach new audiences if they use the right keywords, getting more eyes on their work. It works, too; the VR YouTubers of the world help to push interest in products and services effectively. The difficulty is retaining an audience, as building subscribers takes time and effort.Also, YouTube Shorts is somewhat breaking the system by accruing lots of views in a short space of time. I am running an experiment
where I post videos each day with slightly different keywords, with zero promotion, to see its impact. (In fact, this is the first time I am mentioning it publically.) Results are sporadic; some videos get zero views, while others reach over 700 within 24 hours. I will iterate on this over the next few months and keep you all updated. That leaves Discord and Facebook Groups. I place them together because community-building is the best way to ally people to your service, if the group is set up properly. If it is based around an interest area/platform, such as Unity, it thrives. If a company posts helpful content over time, without pushing services too often, they will see genuine leads build up over time. The benefit of Facebook's system is that groups can be recommended to users over time based on their interests. My view on all of this is that I want the industry to keep pushing forwards and organically growing by welcoming people into the fold. The bulk of the magic is happening on YouTube, while Twitter and LinkedIn are the realms of the established professionals. If you want to get more eyes on your service, consider making a content marketing plan that incorporates the former while contributing to the latter.
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One example of a video that received a few hundred views in 24 hours, with no promotion. Photo credit: Tom Ffiske.
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Q&A with... an industry driver for VR/AR in training

Jeremy Dalton, Head of XR at PwC
What have you noticed about VR/AR and training over the last year?The conversation with many clients has moved from why they should engage with XR technology to how they can do so. This shift has meant we are spending less time trying to justify the business value of the technology and more time working with business leaders to devise a plan where we can incorporate XR within the constraints of their organisation's budget, timeline, and objectives.PwC launched its Seeing is Believing report some time ago; how do its findings hold up today?Our economics team reviewed the
findings in April 2020 and, while the short to medium term impact due to COVID19 has disrupted the analysis, the long-term impact, specifically the view that XR technologies will contribute $1.5 trillion to global GDP by 2030, is still valid.What's the most interesting training application you have seen recently, and why? We recently finished building a VR experience that aims to tackle unconscious bias - it's called 'In My Shoes'. While the use of VR in this context is not new, this particular experience uses volumetric video to create realistic-looking humans and runs on a standalone headset which was quite the challenge. It took 6 months to storyboard, script, cast, record, edit, develop and deploy. Along the way, we battled a number of business, creative and technological hurdles but it was all worth it in the end to receive consistent feedback about how emotionally impactful the experience is.
If you would like to see a trailer for In My Shoes, you can check it out here. You can also hear one of our Unity developers, Randa Dibaje, discuss the technical challenges of the project on Alex Rühl's podcast here.
That's all for this week! Want to have a chat, let me know about a news story, or talk business? Either reply to this email, or contact tom (at) virtualperceptions (dot) com. Have an excellent day!