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- The Immersive Wire - 24 July 2022 (Sunday edition)
The Immersive Wire - 24 July 2022 (Sunday edition)
The Immersive Wire - 24 July 2022 (Sunday edition)
24 July 2022 //
by Tom Ffiske
Metaverse and VR/AR analysis every Wednesday and Sunday
Finished Stray, and still highly recommend it - works particularly well when you play with a partner. Also, my past crept back when quidditch was renamed to quadball, and I spoke to
about my own experiences.
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TOP STORYOpen standards for web3
Minecraft will never add NFTs
In a blog post, the Microsoft-owned company staunchly opposed them. "Blockchain technologies are not permitted to be integrated inside our Minecraft client and server applications nor may they be utilized to create NFTs associated with any in-game content, including worlds, skins, persona items, or other mods."
I can understand why. The company says that scarcity and exclusion defy the spirit of Minecraft, and I can see how virtual items spit against that stance.
I wonder if this filters up to Microsoft as a whole, or just Minecraft. Likely the latter, as it is its own beast and approach compared to the sprawling Redmond-based empire. But in any case, Minecraft won't become a hub for crypto activities.
Animoca Brands launched OMA3, a standards organisation that consists of
If the Metaverse Standards Forum is full of web 2.0 companies, then OMA3 (Open Metaverse Alliance) is one for those one step beyond. Like the former, it aims to develop metaverse standards while 'preserving' the right for users to own their information.
The aim is the same, but from a different base. "We believe in a metaverse without restraining walls, where individual platforms are interconnected and fully interoperable," OMA3 said on their site.
The alliance includes Alien Worlds, Dapper Labs, Decentraland, Star Atlas, and The Sandbox in its ranks. And of course, it is set up as a DAO.
I don't want it to lead to a mess of differing standards with no consensus. But all the same, it's good to see multiple organisations band together for a good cause. In any case, I will watch it closely.
This sparked a discussion on Discord, if you wish to join in.
What do you think on OMA3 and the Metaverse Standards Forum? Join the discussion and meet like-minded professionals on the
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Q&ANew ways of thinking

Veronica Lynn Harper, Multidisciplinary Artist
What is your background?I've been a video game artist and developer for fifteen years. Two years ago, I started studying motion capture. Along with speaking and presenting work, I have painted live on stage at music and art festivals. I painted live at Vision Festival in 2015. I've given speeches on panels at events like Sundance, performed live artwork at TED Talks, and painted and sculpted on-site at a Ted Talks afterparty. I think of myself as a multidisciplinary artist - I have created interactive art for events like Comic-Con and demonstrated at Siggraph- I’ve also worked on practical art and fashion projects. In recent years, I’ve been interested in motion capture and have wanted to continue my exploration of motion capture, animation, and the metaverse. What are you working on, and what’s a key learning that you’ve had from it?I started working with motion capture two years ago and organically came across the brand Xsens, a motion capture technology that friends in the industry recommended. I started by doing test demos with a motion capture studio in Seattle. I wanted to work with motion capture to amplify the intrinsic connection between myself and the art I was creating.Motion capture has influenced the narratives I can create- I can immerse myself in artistic creation. When I use my own body to create with motion capture- I find myself immersed in the work. It’s character-driven. It’s a much smoother way of tracking and capturing information.For test-driving motion capture in the metaverse, I decided to bring a character- “Bunnii” to life in Unreal Engine. I created a stylized and realistic version of Bunnii. Using this character, I wanted to present the spectrum of animated designs created with motion capture hardware- to see how motion capture might be translated into the metaverse and be used to bring characters to life. It’s a creative journey to see what is visually intriguing. During this project, the Movella’s Xsens team has been incredibly supportive. I have found the technology that has facilitated the work I want to do. The learning curve hasn’t been so steep with this technology- Movella’s Xsens have plenty of videos and tutorials about their products and their tech support leads are happy to answer questions. I am excited to continue working with them. Working with Xsens I’ve had a really good experience exploring motion capture and plan to continue collaborating and using their tech. If you had to give one piece of advice, what would you give? The metaverse is intriguing to me as a place for human connection and developing new ways of thinking. I think the metaverse has endless possibilities. I enjoy aiding the development of studio pipelines- putting together the puzzle pieces that bring practical and digital worlds together. Although I am taking the route of motion capture- I would encourage all creators to explore what the metaverse has to offer- I think it’s a playground for artists, it's a place artists can build a legacy and have ownership and respect for the art they want to create.If you want to know more about Veronica Lynn Harper then click here to find out more.
That's all for this week! Want to have a chat, let me know about a news story, or talk business? Either reply to this email, or contact tom (at) immersivewire (dot) com. Have an excellent day!