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Google debuts Android XR with Gemini AI for headsets

The Immersive Wire - 26 May 2025

Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top Story: Google debuts Android XR with Gemini AI for headsets (analysis below)

  • Design Jam: City, University of London is hosting a Design Jam on the weekend of 27 June. Come along!

  • Funding and competitions: A list can be found here.

  • Book: My book, Your Book of Inspiration, might inspire you ahead of the Summer months. Consider a purchase here.

  • Other stories: Meta has launched Project Warhol in Pittsburgh, paying participants £40 per hour to record expressions and movements for developing lifelike avatars across its VR and AR platforms (more below)

After dating on Hinge, I have concluded that London’s dating scene is absolutely dire.

Tom Ffiske, Editor of the Immersive Wire

Top story

Google debuts Android XR with Gemini AI for headsets.

  • Why does it make sense? Gemini and XR work as well as peanut butter and jam, so I am excited to see how they interact. It is making me think again whether glasses are actually the new form factor for the future.

Other stories

  • The Khronos Group is nearing ratification of new glTF 2.0 interactivity extensions, with support announced by Google’s Jetpack XR SDK, Babylon.js, Amazon, Magic Leap, and Needle.

  • Lynx founder calls Valve’s upcoming Deckard headset “quite amazing,” hinting at shared suppliers but offering no further details.

  • Meta has launched Project Warhol in Pittsburgh, paying participants £40 per hour to record expressions and movements for developing lifelike avatars across its VR and AR platforms.

  • Raindance Immersive is celebrating its 10th edition with a hybrid festival featuring 32 XR projects, including 27 in social VR platforms like VRChat, and a physical showcase at Vue Piccadilly from 19–22 June. 

  • VertexBreakers will launch V-Racer Hoverbike on Meta Quest on 12 June, featuring 30 tracks, 7 modes, and multiplayer combat racing, following years of development.

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.

All spelling mistakes are deliberate, actually.