- Immersive Wire
- Posts
- Godot now supports more tools for Meta Quest development
Godot now supports more tools for Meta Quest development
The Immersive Wire - 26 August 2024 (Briefing)

Executive summary
Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:
Top story: Godot now supports more tools for Meta Quest development (analysis below).
Event: The Immersive Wire and City, University of London is hosting a free networking and drinks event in London. Come along if you wish!
Other stories: Apple may release a cheaper Vision Pro headset next year according to Bloomberg, Venice Immersive will start in late August, and Meta allegedly cancelled its next high-end VR headset (more stories below)
I had the world’s worst haircut in Italy, with an accidental no. 1. I look like a discount Action Man doll, or a floppy paintbrush. You can see the damage in the next Immersive Wire event on 20 September.
Top story
Godot now supports more tools for Meta Quest development.
Why is this important? Unity is a core platform in the XR space, while Godot is a side-platform that fewer people use. But with better tools and functionality, some developers may prefer the flexibility of its licensing model.
What are the updates? Composition layers, simulator support, and advanced passthrough are all examples.
Other stories:
Apple may release a cheaper Vision Pro headset next year according to Bloomberg.
Balloon Bats, a new VRChat game, is now available on the platform.
Dance Reality announced the launch of The New Salsa Academy, where you can learn how to do salsa.
The 8th International AIXR XR Awards unveiled its finalists.
Meta allegedly cancelled its next high-end VR headset.
PICO 4 Ultra has been unveiled, with a Qualcomm Snapdragon XR2 Gen 2 chipset, and 12GB of RAM.
Rendever unveiled a report showing stats on its usage.
Spatial Ops is coming to PICO 4 Ultra users later this year.
Venice Immersive will start in late August.
XR Hack unveiled its winners.
Note: The Immersive Wire is run by Tom Ffiske, who also works within Accenture’s metaverse group. The contents of the newsletter should not be regarded as Accenture’s views.