VirtualSpeech uses ChatGPT in VR simulations for soft skills training
The Immersive Wire - 16 January 2023 (Monday Briefing)
I analyse the metaverse every Monday, recapping the most important stories. Join 5,000 other professionals and subscribe to upskill yourself:
Welcome to your weekly briefing on the metaverse. Here are your snippets to sound smarter in meetings this week:
Headlines: Ready Player Me is working with Unstoppable Domains to create interoperable digital identities (analysis below).
Call for entries: Cannes XR 2023 is now open for applications.
Article: I took a deep dive into generative AI and the metaverse, and identified where we are going. Long story short, it's a promising start with a ways to go. I also looked into harassment in the metaverse.
Conversation-starter: Speaking of generative AI, VirtualSpeech incorporated ChatGPT into VR simulations (analysis below).
Other stories: Estee Lauder is helping the visually impaired via AR, L'Oréal unveiled Brow Magic, and Roblox may come to VR later this year (more below).
Community insights: 77% of readers believe that the Vive XR Elite will not sell well.
“In the absence of a rich content ecosystem, any VR headset above $500 is unlikely to sell well (as in millions of units).” - Mitko Yankov, Metasim.
Will generative AI disrupt the metaverse this year, or is it overhyped fluff?
Harry's new book, Spare, reads like a countryside thriller novel. It's a fascinating insight into the royal family, though it has more penises than I expected. Also, I spoke to the BBC about working in the metaverse last week.
Ready Player Me is working with Unstoppable Domains to create digital identities that work across multiple platforms and games.
Looks quite expansive already. By working together, users can access over 6,000 of Ready Player Me’s applications, alongside Unstoppable’s 650 partner apps.
It's an early sign of a persistent digital identity across locations. We already see versions of this; people can use a Google account to sign into multiple websites (for a data-related price). A web3 version of the same idea has potential. Ready Player Me is well-positioned based on its underlying partnerships, and this one is an expansion of its approach.
VirtualSpeech incorporated ChatGPT into VR simulations to help with soft skills training.
The ChatGPT bot responds to what people were saying, which is then played back via a synthesised voice. Nerves and anxiety can be replicated as well.
We will see a few platforms incorporate these models this year. It's an easier way to learn soft skills, where someone can have a conversation with another being and 'feel' like they pass the Turing test (even if a few issues will slip through the cracks).
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Other notable stories
Got stories? Do let me know at tom (at) immersivewire (dot) com.
Digital Village, a platform for creating virtual worlds, announced $4m in strategic funding.
Estee Lauder unveiled capabilities to help visually impaired people apply makeup via AR.
FitXR announced two new workout studios - Sculpt and Combat.
L'Oréal unveiled Brow Magic, which uses AR to print brows onto the user's face.
Mastercard released a new AR experience to see Miami's Design District.
Meta will end updates for the original Quest next year.
Microsoft receives $40m to fix flaws in headsets for the US Army, but more will not be bought.
Pearson announced a partnership with XR Bootcamp, to prototype VR language learning games.
Remio announced that its remote team building and collab platform will launch on 26 January in the Meta Store.
Roblox may come to Meta Quest headsets later this year.
SimX secured a multi-year grant from the US Space Force.
Sounding Wild is doing a tour of its spatial audio demo.
I loved this. It basically uses an array of speakers to immerse people and connect them with nature. Worth a go if it rolls up into your area.
Vertigo Games announced that VR puzzle-platformer PathCraft will come to Meta Quest 2 on 19 January.
VRARA Storytelling Forum is happening 2 March.
Need some assistance from other readers? Let me know at tom (at) immersivewire (dot) com.
Connor Todd is a Sales Professional and MA Media & Business graduate, and is looking to work on metaverse and XR projects from a communication, promotion and sales standpoint. He also has sales and marketing experience across a number of industries, including luxury goods, renewable energy and newspaper advertising. Find out more.
That's all for this week! Want to have a chat, let me know about a news story, or talk business? Either reply to the newsletter, or contact tom (at) immersivewire (dot) com. Have an excellent day!