Apple is working on a chip for smart glasses

The Immersive Wire - 12 May 2025

Executive summary

Welcome to your weekly briefing on the metaverse and spatial computing. Here are your snippets to sound smarter in meetings this week:

  • Top Story: Apple is working on a chip for smart glasses (analysis below).

  • Personal: I made a list of my favourite games. 

  • London event: The Immersive Wire and City, University of London is hosting another event on 21 May, this time on education and XR. Come along!

  • Other stories: Minecraft no longer has VR support, and The Innovate UK Immersive Technology Network has opened nominations for the XR Educator Award 2025 (more stories below).

The Poppy War is an excellent book; a bit grim, sure, but excellent.

Tom Ffiske, Editor of the Immersive Wire

Top story

Apple is working on a chip for smart glasses.

  • What’s happening? Apple is developing a specialised chip for smart glasses, derived from Apple Watch tech (slick and slim works for glasses). Mass production is anticipated by late 2026 or early 2027, which MIGHT mean production around that time too.

  • What’s it for? It’s for smart glasses, but also AR-type versions similar to what Meta is working on too.

Other stories

  • ArborXR has acquired XR learning analytics firm InformXR, bringing founder Dan Kuykendall and his engineering and data-science team onboard to strengthen its enterprise training platform.

  • HyperVR Games will release Dreads, the first DLC for VR salon sim Shave & Stuff, on 27 May for SteamVR and PSVR2, introducing new hairstyles and customisation options for over 500,000 players.

  • The Innovate UK Immersive Technology Network has opened nominations for the XR Educator Award 2025.

  • Kluge Interactive has launched FINAL FURY, a VR arcade-style fighting game developed with Justin Wong, in Early Access on Meta Quest and SteamVR.

  • Meta is rebranding its Meta Quest+ subscription to Meta Horizon+.

  • Minecraft no longer has VR support.

  • PICO now allows individual developers to self-publish and distribute paid XR applications online via its Developer Console, to support independent creators.

Note: The Immersive Wire is run by Tom Ffiske, who also works at Accenture. The contents of the newsletter should not be regarded as Accenture’s views.