Skip to content

How VR is impacting fields outside of video games

vr airforce

VR has always been perceived as a technology mainly gaming-related. In 2019, the evolution of both software and hardware has led to even more significant growth on how VR is moving in fields which are generally not VR-friendly. Let’s analyse how VR is approaching “unorthodox” areas.

VR in medicine

VR as a whole has recently moved significant, impactful steps into the medical sector, especially for what concerns surgery training and education. The rise of startups like Varjo, and more, has led many expert surgeons to the idea of embracing VR-ready peripherals, which, given the level of intensity required for particular procedures, are very likely to help. The surgery “industry” has always embraced experimental techniques as long as they could’ve delivered and VR has supported in creating a variety of new procedures, especially for what concerns extremely delicate areas such as the brain.

Following the example mentioned above, and given how Varjo has become a million dollars worth company, it’s safe to say that the medical industry is actively and positively investing in this very matter. Many startups within the health and biomedical field are actively investing in VR (both from a hardware and software point of view) and, especially for what concerns simulations environments, this is very likely to become the industry standard.

Simulations for the airforce

The military sector has been another vital investor for what concerns VR as a whole. Due to the costs of aircraft, fuel and teachers, embracing VR-ready software and hardware has become quite a standard procedure, especially for what concerns the preparation of important airforce missions such as the ones which are espionage-based. In this very case, though, VR isn’t merely related to Oculus or Vive peripherals but is using a complex architecture that could simulate both the cabin of the aircraft and, most importantly, the surroundings. These simulators are built onto a complex SLAM (Simultaneous Localization And Mapping) architecture which creates the surroundings giving the pilot an almost photo-realistic experience.

A psychological impact

Especially for what concerns essential training, there has been a variety of post-traumatic stress cases reported which were relying on the fear of death, vertigo and much more. These were all related to pilots who were then catalogued as not in line with what the mission/task was referred to. By doing such training in a safe environment such as the VR simulation, it’s possible to prevent such endeavours, which will save much time (and funds) to aviation.

Buying homes

Weirdly speaking, VR has also embraced the commercial, finance-related realm. In the US, in particular, Virtual Staging (which is the process that lets the user viewing a specific property) is becoming quite reasonable, especially when the potential client wants to see the property with short notice.  This process is moving its first steps in the UK as well, but, for now, only in the London area. It’s good to see that VR has reached a level of fidelity, in terms of quality of images and overall experience, that could be easily transposed to sectors which aren’t generally associated with it.

Concluding remarks

VR is slowly moving to a mainstream, consumers market which is going to lead much company into investing in this powerful technology. There will be a lot of new sectors who will embrace VR as a whole but, for now, these mentioned above are the biggest.


Paul Matthews


Paul Matthews is a Manchester-based business and tech writer who writes in order to better inform business owners on how to run a successful business. He is currently consulting UK Bridging Loans’ fintech division. You can usually find him at the local library or browsing Forbes’ latest pieces.