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CreativeXR selects its next 20 projects


Digital Catapult and Arts Council England revealed the next 20 projects to get funding. With £20,000 of funding and access to immersive facilities and industry mentors, the funding will enable the teams to develop immersive prototypes for the UK’s arts and cultural sector.

Jeremy Silver, CEO, Digital Catapult said: “CreativeXR is all about encouraging the development of new formats leading to new markets for cultural applications of immersive technologies. As a new medium, the ideas and approaches that can succeed are as likely to come from edges of contemporary art or from more commercially focussed industrial design. This year’s cohort is an inspiring combination of inventiveness, tech ability and commercial approach. We’re super excited to see them get started on their projects, and to be working again with Arts Council England.”

Francis Runacres, Executive Director of Enterprise and Innovation, Arts Council England said: “It’s fantastic to be working with Digital Catapult again on a second round of CreativeXR.  These projects demonstrate the potential of immersive content to produce new forms of creativity and cultural experience when artistic vision is combined with technology. We’re very pleased to have all the teams on board, and look forward to seeing their projects develop.”

The following 20 teams were selected to join the programme:

  • COSMOS Immersive by Abandon Normal Devices, Manchester 
  • Dazzle Ball R&D by Gibson Martelli, London
  • Invisible Light by 59 Productions, London
  • Therese & Peta: A Tale of Two-Spirits by Queer Media CIC, Lancashire
  • Rory Mullarkey’s Flood by Megaverse, London
  • Bedlam by Mat Collishaw, London
  • A Split Second by Also Known As, London
  • Goliath by Anagram, Bristol/London
  • Europe After the Rain by Imitating the Dog, Leeds  
  • The Time Machine by The Old Market, East Sussex
  • Breathe by Darkfield, London
  • UnDust by Satore Studio, London  
  • Basic Tension by Jamila Johnson-Small Dance, London  
  • What is Normal? By Call & Response, London
  • Present by Fight in the Dog, London
  • Zia Dance Duet by BespokeVR Ltd, Middlesex
  • Through the wardrobe by Colour My Reality, Bristol  
  • Madrid Noir: The Office by No Ghost, London  
  • basilisk by Studio Leg, Manchester
  • Game Over by Blackwatch Entertainment in association with Circa69, London


I am a big fan of the project. Any sort of funding for VR is excellent to have, especially if they see success afterwards. If this helps to kick-start the ecosystem, then I am all for it.

Good luck to all teams involved!