Get your spinny chairs ready; Cybershoes, the world’s first shoes for walking and running in VR, are now available via… Read More »Exclusive: Cybershoes are now available in Europe and the US
Disclaimer: HTC invited me to a preview event to try the device, a week before its launch. Written alongside Rosie… Read More »VIVE Flow impressions: A lifestyle device, not a gaming VR headset
At times, I have to remind myself that technology needs to serve a purpose. After wandering through the weeds of… Read More »Carole Baskin on protecting wild cats with VR and AR
Let’s talk about hardware referrals. I’ve been thinking about how VR can spread a little further, and other marketing initiatives… Read More »Why headset manufacturers should reconsider referral systems
Let’s talk about the flow of VC money and acquisitions. Many immersive companies are suddenly getting a lot of money to… Read More »Why VR/AR companies have seen a surge in investment
Let’s talk about the misleading PC Gamer article. Recently the publication released a piece titled ‘Oculus will sell you a Quest… Read More »The dangers of clickbait articles that explore VR
Let’s talk about Facebook’s vision for the future. And before I take another step, I must give props to Ian… Read More »How many remote workers will use VR headsets?
Let’s talk about Oculus adding subscription billing for VR content. Following the heels of Viveport, Facebook’s company added the capabilities… Read More »Why exercise VR games are a great fit for Oculus and their subscription model
Let’s talk about where people in VR/AR hang out, with their pros and cons. I’ve been thinking about the topic… Read More »Analysis: How can the VR/AR community bring in new people?